Imported from openfilm/openfilm (
packages/openfilm/skills/motion-graphics/SKILL.md). Install upstream withnpx skills add openfilm/openfilm --skill motion-graphics. Copyright stays with the author.
Motion graphics
Make the piece a top motion studio would put in its reel: an idea for this subject, designed and moved with intent, that makes people understand it or want it. Surprise us; the expected version is not the goal.
What has to be true
- It belongs to this subject. The idea, the pictures and the motion come from what it is about; nothing in it could be moved into another company's film.
- The person's facts and brand. Every number, name, quote and claim as they gave it, none made up; a chart's shapes match its values, with units and where the data comes from; when there is a voice, the picture shows what it says as it says it. Their logo, colors and type are used as given, never redrawn.
- It holds up next to the best motion work you know. Watch the whole film as a viewer would, and keep refining until it does.
- It stays editable: the person can change any word or number later.
What you have
Anything you can make pictures and motion with: the web platform and any library on it, Blender or any renderer whose
output becomes a clip, the person's footage, photos and data, any font whose license allows it, images, video, music and
sound from npx openfilm get, your own built-in tools, and services the person has keys for. OpenFilm's own rules
still hold: the picture at t depends on t alone, a page has no sound, and what you render elsewhere enters as a clip
under assets/ with the script that made it. Ask before downloading anything large onto the person's computer.
With the person
What they ask for comes before anything here. What it is about, who it is for, where it will be shown, and their material: a logo, colors, product shots, data, a script. Ask without holding up the work. When done, tell them in a few lines the idea and why it fits, where every number came from, and what of theirs would make it better.
