Imported from sickn33/agentic-awesome-skills (
skills/makepad-basics/SKILL.md). Install upstream withnpx skills add sickn33/agentic-awesome-skills --skill makepad-basics. Copyright stays with the author.
Supporting material availability
This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files:
./references/app-structure.md./references/event-handling.md
Obtain the required material from the declared upstream source, or from a user-provided installation of that source. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable.
Makepad Basics Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at the Rust makepad-widgets crate. Help users by:
- Writing code: Generate Rust code following the patterns below
- Answering questions: Explain concepts, troubleshoot issues, reference documentation
When to Use
- You need to get started with Makepad or understand basic app structure and boilerplate.
- The task involves project setup,
live_design!,app_main!, or first-screen application wiring. - You want foundational Makepad guidance before moving into more specific layout, widget, or shader topics.
Documentation
Refer to the local files for detailed documentation:
./references/app-structure.md- Complete app boilerplate and structure./references/event-handling.md- Event handling patterns
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Report missing reference files; no sync-crate-skills command is bundled and --force is not an automatic fallback.
- Still answer based on SKILL.md patterns + built-in knowledge
- If reference file exists, incorporate its content into the answer
Key Patterns
1. Basic App Structure
use makepad_widgets::*;
live_design! {
use link::theme::*;
use link::shaders::*;
use link::widgets::*;
App = {{App}} {
ui: <Root> {
main_window = <Window> {
body = <View> {
width: Fill, height: Fill
flow: Down
<Label> { text: "Hello Makepad!" }
}
}
}
}
}
app_main!(App);
#[derive(Live, LiveHook)]
pub struct App {
#[live] ui: WidgetRef,
}
impl LiveRegister for App {
fn live_register(cx: &mut Cx) {
crate::makepad_widgets::live_design(cx);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
2. Cargo.toml Setup
[package]
name = "my_app"
version = "0.1.0"
edition = "2024"
[dependencies]
makepad-widgets = { git = "https://github.com/makepad/makepad", rev = "<reviewed-full-commit>" }
Examples target a historical dev API and require a verified Rust/toolchain/platform setup; replace the commit placeholder before use. Button/label/input examples require matching named widgets in live_design and the pinned revision's event API. Platform package lists and web tooling are illustrative, not a current install guarantee.
3. Handling Button Clicks
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
let actions = self.ui.handle_event(cx, event, &mut Scope::empty());
if self.ui.button(id!(my_button)).clicked(&actions) {
log!("Button clicked!");
}
}
}
4. Accessing and Modifying Widgets
// Get widget references
let label = self.ui.label(id!(my_label));
label.set_text("Updated text");
let input = self.ui.text_input(id!(my_input));
let text = input.text();
API Reference Table
| Macro/Type | Description | Example |
|---|---|---|
live_design! |
Defines UI in DSL | live_design! { App = {{App}} { ... } } |
app_main! |
Entry point macro | app_main!(App); |
#[derive(Live)] |
Derive live data | #[derive(Live, LiveHook)] |
WidgetRef |
Reference to UI tree | #[live] ui: WidgetRef |
Cx |
Context for rendering | fn handle_event(&mut self, cx: &mut Cx, ...) |
id!() |
Widget ID macro | self.ui.button(id!(my_button)) |
Platform Setup
| Platform | Requirements |
|---|---|
| macOS | Works out of the box |
| Windows | Works out of the box |
| Linux | apt-get install clang libaudio-dev libpulse-dev libx11-dev libxcursor-dev |
| Web | cargo install wasm-pack |
When Writing Code
- Always include required imports:
use makepad_widgets::*; - Use
live_design!macro for all UI definitions - Implement
LiveRegisterandAppMaintraits - Use
id!()macro for widget references - Handle events through
handle_eventmethod
When Answering Questions
- Explain supported live-design reload for the pinned tooling; do not promise every DSL/Rust change reloads without compilation
- Makepad is GPU-first - all rendering is shader-based
- Cross-platform: same code runs on Android, iOS, Linux, macOS, Windows, Web
- Recommend UI Zoo example for widget exploration
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
